User Experience

ROOT APP
Urban Mobility

Year 2025
Class User Experience
Role Designer / Prototyping
Figma UX/UI Illustration
View Interactive Prototype
Overview

Designed and prototyped an app for the improvement of urban mobility through the lens of sustainability. Worked with three peers to develop ROOT: A game that gets you moving. Users collect pot and vase characters, decorative plants, and accessories by electing to use sustainable transportation methods.

Through gamification, our team proposed a sustainable transportation solution that would appeal to modern audiences across ages. View the prototype in the adjacent window to see the extent of the functionality implemented through figma alone.

App prototype preview
View Prototype
Process
01
Research and Concepts

Conducted a survey to collect real-world data on mobility based games. Worked with my three teammates to come up with the ROOT concept, sketched a logo and first character, built out wireframes for home screen and basic pages.

02
Development

Divided tasks to further build out the app, the extensive character and home page customization options, and the overall identity. My main tasks were to create all of the vector assets and their variations, the character customization screen, and the home screen customization.

03
Prototyping and Refinement

Utilized Figma's prototyping capabilities to connect functional buttons, create dynamic animations, and build out fully functional character and home page customization screens.

Tools
Fg
Figma
Ai
Illustrator
Interactive
Figma
Prototype
Click Tap / trigger interactions
Click + Drag Scroll within the prototype
Blue Boxes Highlight interactive areas on click
R Restart the prototype